AI Insights · Timothy · July 2024
Top 5 Waifu Games on iOS in Russia - Q2 2024
Discover the performance of the top 5 Waifu games on iOS in Russia during Q2 2024, with insights on downloads, revenue, and weekly active users.
Throughout the second quarter of 2024, the top five Waifu games on iOS in Russia showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period:
Мега Пиксели: 4096 Призывов from Zenhann Games had a notable revenue spike, starting Q2 with $1.8K in the first week of April, followed by a significant drop and a resurgence in June, peaking at $1.4K in the week of June 10. Downloads followed a similar trend, with a high of 9.6K in early April and a notable increase again in June, reaching 1.5K in the week of June 10.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. experienced fluctuating revenue, starting at $939 in the first week of April and peaking at $2K in the week of June 10. Downloads were relatively stable, averaging around 500-700 per week, with a slight decline towards the end of the quarter. Weekly active users saw a gradual decrease from 4.6K to 3.2K by the end of June.
LYSSA: Goddess of Rage by Panoramik Games showed a consistent increase in revenue, starting at $197 in the first week of April and peaking at $1K in the final week of June. Downloads also saw an upward trajectory, especially in June, with a peak of 1.5K in the last week of the quarter.
Blue Archive from NEXON Company had a relatively stable revenue stream, with minor fluctuations and a peak of $743 in the last week of June. Downloads were steady throughout the quarter, with a noticeable increase in early June, reaching 209 in the week of June 3. Weekly active users increased from 347 in early April to 445 by the end of June.
Azur Lane by YOSTAR LIMITED saw a significant revenue peak in mid-May, reaching $2.7K, followed by another spike in early June at $1.7K. Downloads remained stable, with a slight increase in mid-May, peaking at 145. Weekly active users showed a consistent pattern, averaging around 470-550 throughout the quarter.
These insights are based on Sensor Tower data, where you can find more detailed analytics on these and other mobile games.